Early on, Hero's Ring is likely the best option (boosts Jump's damage, AND his dance's damage), later, better off with Dragon Horn, so his optimal damage (Jump) increases. One of my favourite scenes in the whole franchise. Moghan is a complete garbage character, having really bad stats, only actions Fight and Item, and it cant change equips. This means it can take the benefits of Berserk (especially good if using the Imp set up), and Trance (requires Merit Award obviously) if you want, to really wreck some havoc. Celes gets some extra Dialogue if you bring her to Locke's Past sequences in WoB Kohlingen, at the Opera House. Any fights Gogo has the Cursed Shield equipped does not count towards the amount of fights you have the thing equipped. In the WoR, Shadow can get a plethora of nice elemental weapons to throw at enemies, and abuse just about any weakness in the game (besides Wind, which I said earlier, requires Sakuras.) How does it evolve from FF1 to FF6? Regardless, Holy Lance is a better choice, since its a spear, and has random Holy castings as well. These enemies cannot be hit by short-range attacks. Avoid if possible. We don't want Edgar falling behind now do we? If the Beret is equipped on Relm, the Sketch Rate is increased by about 33%; in the above example, Sketch would now have a 120% Hit Rate (it will never fail.) He will be able to do 8 Cat Scratches in a row so even though the Impartisan lowers his Strength, Cat Scratch will boost his Attack Power so much that it won't matter, and he'll do the Attack 8 times, as I said. Speaking of Weapons, never use Edgar's Fight command in the WoBor heck, never use it unless he's equipped with Lightbringer or Fight happens to be labeled "Jump." Relm is yet another character with natural 999 MP, and like the 3 preceding her, actually has theoretically 4 digits. And why didnt they give us an indication of that?. Besides the Gladius and Man Eater, EVERYTHING Setzer has worth noting does the same damage in the back row. Effectively, the Rate of success is Relms Level in relation to her enemies. A major question with characters that is asked is "how should I raise this character?" Not all formations use the cover system, and the columns are not specifically mapped to the enemy's location, so an enemy appearing behind another will not always be untargetable. Keep Gau's at least somewhat up to date. The Ragnarok Esper teaches Ultima, which is far and away the best offensive spell in the game. Sabin is the ONLY optional character you can get before the Falcon. Row (, Chenji?, lit. So first one is level 1, 2nd is level 2, all the way to level 8. Keep Mog with a Holy Lance (which you should try to get ASAP) or Radiant Lance at all times. Those in the back row take half damage from physical attacks, but also deal half damage with their own physical attacks. mostly u may want to put melee fighters in the front. Sabin can kill Vargas before the tutorial. but there are some special weapons in the game that deal the same damage from the back row like the chain flails or those boomerangs and even the spears. This all applies to Locke as well, of course, but its probably just easier to give him a Thiefs Bracer and use Steal outright, though Thiefs Knife + Black Belt combo would give him an extra random chance to Steal each turn, while still keeping that Thiefs Bracer so that might not be a bad idea, if stealing is your thing. Its quite depressing considering a lot of old strategies that suggested Genji Glove + Offering for the SNES version use to single Cyan out as a good candidate for that cause hes a Strong Fighter. Instead, get there, choose "Wait", and when the clock hits "0:05", Shadow will come, and all is well :). In Final Fantasy VII, Barret can obtain the Drill Arm and Chainsaw as melee weapons. For some reason my Gogo has 999mp at level 99. Gogo's Ultimate Armor is the Magus Robe; yes, that store-bought item that Relm/Strago also get in Maranda. Unlike Final Fantasy V, you'll find no bells or whips in this game. Equipping Locke temporarily with elemental weapons for the Magic Power Boostlike the Icebrand doesn't hurt either. Streaming FF Music Radio. Thank you guys, that's a bit weird for Cyan and Sabin, I would have 100% let them stay in the front row honestly xD. To change who appears in world map, the procedure is almost the same. don't answer that. Do NOT buy Shadow when you get the chance in Kohlingen. mine never works out how i want it, my back guys start the fight in front , and when i change it , they then still start in front attacked from other way . If Cyan uses Wind Slash on anything but his LAST hit of jump, it'll be used on the rest of the actions (due to a different bug that WOULD be beneficial), however Cyan won't come down, and become "Invisible" thus he can't be seen or manually targeted. The characters in the front will be attacked first and more often, so keeping weak characters behind where they will be protected. words, there's a 1/256 chance it'll miss). In fairness, weapons like the Sniper or Wing Edge have some situational use that you may be able to take advantage of, but for the most part, Valiant Knife is his weapon. Giving him a Genji Glove and Master's Scroll with two Impartisan's and using Stray Cat. Shadow has a unique Relic (well, shares it with one person; that person should be obvious because they come EQUIPPED with it) in the Memento Ring, which is functionally identical to the Safety Bit. Due to how he works, hes always using Physicals anyway, the game just randomly replaces them with some other action. Bushido, Blitz and Tools ignore back row decrease, as well as the Flail, Morning Star, the Boomerang weapons Locke gets, and any Thrown weapon will ignore row penalty. No, hes not exactly reliable at it, and hes nowhere near as effective as Locke and Gogo, cause not only is it random, but lacks Thiefs Bracer too. There's plenty of decent FAQs on the internet that tells you the location of every potential place to learn Lores in this game, and how to trigger them. I can see taking it off if you wanted to give him Lightbringer, which naturally is never a bad idea (unless you're still using Master's Scroll). He is the first playable Gambler in the series, and his attacks and abilities have a strong element of chance. Yes, this includes Joker's Death. Fight Hidon/Omega Weapon ASAP for Grand Delta. Shame, really. When the name appears and they go into casting, start Slots up. If Locke is in your team when you do Gau's Father sequence alongside Edgar, you'll get an extra bit of dialogue (and extra bit of Gau makeover) in that sequence for added humor. The spells auto-cast from weapons do not ignore the caster's row, so from the back row they will do half damage, unless the weapon that casts the spell ignores row. Both Ragnarok AND the Paladin's Shield require Locke to obtain. Magical damage isn't affected, and you'll deal with plenty of enemies who love to use powerful magic attacks. Not to mention early game Edgar is sufficient enough for offense. . Never misses unless the target has the Invisible status, not even Image or facing a, Uses 12 to 19 MP for automatic critical hits, +7 to every stat: Strength, Stamina, Speed, and Magic Power, Deals the same amount of damage from the Back Row. When this occurs, characters in the front row are placed in the back row and characters in the back row are placed in the front row. Damage Dealt and Taken. Party members have two rows, but enemies have no row mechanic (although Ozma will be "out of reach" without long range weapons unless the player completes the friendly monsters sidequest). I guess if I'm finding the game too easy I can just not use it. Shadow does not have interceptor on the FC. It's non-elemental, barrier-piercing, multi-target and stronger than anything that's not tweaked so hard it's embarrassing. Rather than removing everyone's skill set but Magic, Mimic and Item, it removes everyone's skill set but Fight, Mimic and Item, but then turns Fight into Magic. Name. Only time you should be using Gungnir is if you need a magic boost on Mog. However, due to that strong weapon mentioned above, it might not be a bad idea to give Sabin a Black Belt; he probably makes most use out of it compared to other characters, sans maybe Cyan with Kazekiri or Locke with Hawk Eyes. This seems really over powered, since none of the characters I have so far actually use the fight command, unless their out of MP or something. Deals the same amount of damage from the Back Row; But, you can Steal the Ragnarok sword in the final battle so you can have both if you go with the Esper. Shove Mog in the Back Row, and give him Dragoon Boots. Up: Set 2 50% of the time. This is generally best for characters with high HP and Defense, such as the Warrior or Paladin jobs. Hell get him back in the WoR, though, so dont worry. No. 1) You can place weaker characters in the back row to ensure that they take less damage. When you get to South Figaro, be sure to buy one extra Heavy Shield, If you can pull it off, try to steal that Kazekiri from Number 128 on the mine cart ride; if you miss it, you'll be left with only one Kazekiri from the Sealed Cave until the Soul shrine, which kind of hurts his use (he'd like to Genji Glove Kazekiris for, say, IAF Sequence.). You'll want to buy the Noise Blaster and the Bio Blaster from the Tool Shop. Characters start in the front row when they first become available. Metamorphose doesn't take Death Protection into consideration, nor is the Hit Rate affected by Magic Evasion. It will one hit kill whole groups of Corporals, which has the side effect of causing the Hunting Hound they sometimes come with to run. Barret, Red XIII, Yuffie, and Vincent have long range weapons, and all characters can equip the Long Range Materia to deal ranged attacks. In Final Fantasy Pixel Remaster however, rows function similarly to the rest of the series: melee attacks that come from or target a character in the back row or a monster not in the front two rows will work, dealing half damage. So this counts for attacks like Fang and Flurry, which is not something you want to take advantage of. Edgar won't really be using his weapons ever at this point (Autocrossbow is flat out better), and Locke has nothing but his physical, hence its the best use of it. Head directly south from Narshe until spotting woods, then make a turn southwest to reach the desert area. . When Edgar first joins, give his Mythril Blade to Locke. Unreliable, yes, but when he hits with El Nino, he hits HARD. Strago - Lore Information/Analysis - Part 1, Strago's Lores are all gotten from monsters, besides the initial 3 he, Strago - Lore Information/Analysis - Part 2. Ultima Weapon now acts like a normal 255 Power Sword, for example, same with Valiant Knife acting like a normal 159 Attack weapon. if you are equipped with a lance, you do 2x damage with jump. Art by Lux@_0x80002b on Twitter. of a successful Metamorphose attack for a piece of Crystal equipment (Crystal Sword, Crystal Shield, Crystal Helm, Crystal Mail). Chance. ), then Members (, menb? Only reason to give Mog that Gladius is if you want Mog to have extra defenses. First of all, switch Edgar by pressing 1-3 keys in order to receive a 50% discount on all the items in the shops. She might require Front Row, unless its the IAF sequence though (where youre forced into Pincer Attacks, so Row is meaningless. However, the animation places the eyepiece several pixels below the user's eye, covering the mouth area instead and pulling the headband below the top of the head. Magic, bows, and boomerangs deal the same amount of damage regardless of row. Also, around this time, stocking up on Sakuras, since this is the only part of the game those are available, and they're the best weapon Shadow can use for Wind Elemental Ammunition by far (and wind is a rarish element to boot). Or rather, unrig the slots that are rigged against you. Also "The timetime, has come." A number of enemies switch to this state if they have a flying form. Dragoon Set Up. Get the Minerva Bustier ASAP. Bows, boomerangs, and harps are ranged weapons and deal full damage from the back row. Though potentially there are three or more rows, all enemies bar those in the front row take equal damage as back row enemies. +5 to Magic Power and higher Magic Defense is a lot more useful than a minor defense boost from the Mythril Mail, especially considering Magic is going to be quite helpful in the next area. Contents If Sketch is successful, it chooses one of two attacks predetermined by the enemy sketched, a common one (75% chance) or a rare one (25% chance.) In fact, you can get it before facing Dullahan, though the prospect of leaving the dungeon, getting the armor and returning is probably not worth the time, so you might as well just grab it after you get the Falcon. Setzer is the 3rd and last character required to get in the WoR! They will experience the same increases/decreases to damage as the player's characters do, although killing the front-row enemies typically moves back-row enemies forward. If you believe your item has been removed by mistake, please contact, This item is incompatible with FINAL FANTASY VI. In any event, try to take advantage of this and get Terra back as early as possible. The game's only naturally long range weapons are the rackets, but Amarant can also throw weapons. Keep this in mind before using Dance with Mog. Aeris is the only character who joins the party being in the back row by default. Grab a 2nd Magus Rod ASAP, that way, you won't have to fear problems about using Relm w/ Strago or Gogo. I dont just mean Teach her Ultima!, I mean just give her some late game spell(s) so that her damage is kept up to par. At least, the physical ones. You need to trick the game into having Locke run past that guard at the eastern edge of town through timing the menu and button presses right. Pity they don't give him his brother's discount. Set 1 50% of the time. Umaro is a decent Coliseum Candidate since you know exactly what he'll do, in essence. Set 1. Also, if you want Shadows best Throw damage, Darts would be that weapon, though it is kind of pricey, and probably better to just stick with Shurikens as those would last you. Do NOT attempt the famous Dragoon Combo with Cyan using Kazekiri. Sure, but it might matter for you perfectionists out there. This way, you can get an early Mythril Shield, and Mythril Pike. Especially if you choose fighter, as you'll need as many Strength boosts as possible for it to have an impact, so you will want that head start. The castle is at the center of the desert area. Typically, there are exceptions to the above rules. Don't bother buying an extra Diamond Armor for Setzer when he first joins, assuming you already have one on Celes and Edgar. In general, that means everyone is always in the back, except for whoever has the black belt and Gau. Granted, there's still the issue of Sketch being a really bad skill to begin with Also remember Relm is needed to start the Hidon Side quest. For Cyan's WoB armor, give him the Power Sash. Its hard to explain, but just know it involves tricking the game into making Locke walk through that guard. When you get back on, you'll meet a group from set #1 again, and then reach a decision between up and left. This man has it all a submersible castle, a wonderful brother, and no, seriously, a submersible castle. There are eight tools in total. If Falchions are too expensive, and Impartisans are too annoying to get, you could always try to stock up on Pinwheels at the Coliseum. For Magic, the game will stop registering anything past 127 and set the limit to 127. The first one is obtaining rare items in quantities hitherto not thought of. In fact, you can obtain unlimited amounts of Ragnarok swords, and there's only one chance to obtain the Esper. Shadow's Throw skill set can throw many weapons. So I'll just say that, and move onto the next point which is much later in the game! Battles that are Side Attacks have no rows. It doesn't hurt to give Locke Ramuh right from the start, actually, to give him a head start in learning spells, hopefully learning Thundara somewhere in the factory. The member in the first position receives 1/2 of attacks, the member in the second position receives 1/4 of attacks, and the members in the third and fourth positions receive 1/8 of attacks.